Meet Inspiring Speakers and Experts at our 3000+ Global Events with over 600+ Conferences, 1200+ Symposiums and 1200+ Workshops on Medical, Pharma, Engineering, Science, Technology and Business.

Explore and learn more about Conference Series LLC Ltd : World’s leading Event Organizer

Conference Series LLC Ltd Conferences gaining more Readers and Visitors

Conference Series LLC Ltd Web Metrics at a Glance

  • 3000+ Global Events
  • 25 Million+ Visitors
  • 25000+ unique visitors per conference
  • 70000+ page views for every individual conference

Unique Opportunity! Online visibility to the Speakers and Experts

Previous Speakers

Tom Sito

Tom Sito

The University of Southern California USA

Yoichiro Kawaguchi

Yoichiro Kawaguchi

University of Tokyo Japan

Ching Y Suen

Ching Y Suen

Concordia University Canada

Jean-Marc Ogier

Jean-Marc Ogier

University of La Rochelle France

Anton Nijholt

Anton Nijholt

University of Twente Netherlands

Teresa Chambel

Teresa Chambel

University of Lisbon Portugal

David Xu

David Xu

Regent University USA

Vijayan K Asari

Vijayan K Asari

University of Dayton USA

Multimedia 2018

About Conference

Multimedia & Artificial Intelligence (AI) is changing the world around us and will bring new capabilities to everything from smart factories to drones to sports to health care and to driverless cars. In every industry technology and its application significantly change existing business models while simultaneously creating new ones. FMI recently published a report on the global market for IP multimedia subsystem, it anticipated to grow at a rate and bring in US$ 50,347.4 MN in revenues by 2026-end, reflecting a CAGR of 15% during the forecast period.The annual worldwide AI revenue will grow from $643.7 million in 2016 to $36.8 billion by 2025.

ConferenceSeries Ltd mission is to enable enterprise business and technology executives to learn how to successfully harness intelligent technologies to build competitive advantage, drive new business opportunities and accelerate innovation efforts. 4th Global Summit and Expo on Multimedia & Artificial Intelligence is a leading conference for international community of academic experts, scholars and business people in the field of Multimedia & Artificial Intelligence Technologies Which is held in Rome, Italy.

We cordially invite all the participants who are interested to share their innovative ideas and research in the arena of the history, new technologies, and Multimedia Cloud and Big Data, Artificial Intelligence for Business, intelligence, animation and Human Computer Interaction and Visualization professionals, researches and academic communities worldwide.

We are sure that the 4th Global Summit and Expo on Multimedia & Artificial Intelligence (Multimedia 2018) will be a unique opportunity for networking, to enjoy a high quality scientific program in the form of oral & poster presentation, workshops, symposiums, tutorial & panel discussion.


Multimedia 2018 conference  serves as a multi-disciplinary gathering for the discussion and exchange of information on the research, development, and applications on all topics related to Multimedia & AIMultimedia Conference 2018, the international conference in the field is expected to attract many people in the field from 70+ countries around the world.

We invite you to attend Upcoming Multimedia Conference and submit proposals for oral & poster presentations Conferences, tutorials, workshops, corporate showcases/demos and video presentations. Each proposal will be peer-reviewed by for inclusion in the conference program and proceedings book which will be published in the journal of Computer Engineering & Information Technology as a special issue.

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

Track 1: Imaging and Image Processing

Image processing is an approach to convert an image into digital form and implement some operations on it, in order to get an intensify image or to extract some useful information from it. Multimedia conference covers the areas like still-image coding, Stereoscopic and 3-D coding, 3d Imaging, Image segmentation, Medical Imaging, Image scanning, display, printing novel topics.

Track 2: Multimedia Cloud and Big Data

Multimedia plays a vital role in the smarter cities eco-system due to huge presence of multimodal sensors and smart objects in the environment, increased multimedia collaboration among different organizations, and real-time media sharing between socially-connected people. Consequently, high volume of sensorial media, social media, M2M data, IoT data, open data, and mobile phone data become available in smarter cities, which need effective processing, analysis, and sharing in order to make them useful by the citizens, city government, and businesses. The capture, process and analysis of such media data require rich pool of on-demand resources, massive computation capability, and scalable infrastructure that are hardly supported by traditional multimedia computing facilities. Cloud computing Events Conferences fits well as an enabling technology in this scenario as it provides a flexible stack of computing, storage and software services at low cost. As a result, we are witnessing a paradigm shift toward multimedia cloud computing (MCC), where the computationally-intensive components of multimedia systems, services and applications are moving onto the cloud, and the end user’s mobile device is being used as an interface for accessing those services.

Track 3: Multimedia IoT

Internet of Things (IoT) systems cannot successfully realize the notion of ubiquitous connectivity of everything if they are not capable to truly include ‘multimedia things’. However, the current research and development activities in the field do not mandate the features of multimedia objects, thus leaving a gap to benefit from multimedia content based services and applications. In this paper, we analyse this issue by contemplating the concept of IoT and drawing an inspiration towards the perspective vision of ‘Internet of Multimedia Things’ (IoMT). Therein, we introduce IoMT as a novel paradigm in which smart heterogeneous multimedia things can interact and cooperate with one another and with other things connected to the Internet to facilitate multimedia based services and applications that are globally available to the users. Some applications and use-cases for IoMT are presented to reflect the possibilities enabled by this new paradigm. An IoMT architecture is then presented which is segregated into four distinct stages; (i) multimedia sensing, (ii) reporting and addressability, (iii) multimedia-aware cloud, and (iv) multi-agent systems. Instead of proposing specific technical solutions for each individual stage of the presented architecture, we survey the already existing technologies, providing a synthesis for the realization of the vision of IoMT. Subsequently, various requirements and challenges as well as the feasibility of existing solutions for each stage of proposed IoMT architecture are comprehensively discussed.

Track 4: Multimedia Systems & Services

Multimedia Systems and Services talks about the essential qualities of mixed media archive taking care of, programming, security, human PC interfaces, and mixed media application administrations. The general objective of the track is to give a wide comprehension of media frameworks and applications in a coordinated way. A client appreciates a sight and sound application just if all bits of the end-to-end arrangement fit together. This implies an interactive media application and its UI must be created in a coordinated manner with basic sight and sound middleware, working frameworks, systems, security, and mixed media gadgets.

Track 5: Computer Games Design & Development

Computer games are the video games played on a personal computer when compared to dedicated video game console or arcade machine. Their defining aspects include a lack of any consolidated controlling authority, a bigger degree of user control over the gaming hardware and software used and a commonly greater capacity in input, processing, and output.

Track 6: Multimedia Applications

Multimedia is a special domain. In the past 10 years, we have witnessed revolutionary changes in both hardware and software. Today, computers, digital cameras, and even cell phones equipped with optical scanners can "see" and "hear" various types of objects, images and sound, and "display", "say" and "convey" information to people on site and at remote locations via different multimedia devices.         

Track 7: Computer Graphics & Animation

Computer Graphics is one of the leading aspects of Multimedia Technology. Computer Graphic development has been used in many areas like animation, movies, advertising, graphic design, and video games. This session deals with the novel topics and applications in Computer Graphics.

Track 8: Computer Vision and Pattern Recognition

Computer vision, Pattern recognition and multimedia area has growth briskly during the past decade, since there is an expanding need for semantically understanding the content of image and video data from the predominant images and videos sharing associations such as Flickr, Facebook, YouTube, etc. However, the conduct of vision and multimedia understanding system is heavily vulnerable on the choice of data representation. The output of computer vision is a depiction or an interpretation or some quantitative assessment of the structures in the 3D scene, video coding and streaming in support of vision applications, vision-directed compression.

Track 9: Virtual Realityy & Augmented Reality

Virtual reality used to depict a three-dimensional, computer generated environment which can be explored and interacted by a person. The person becomes a part of that virtual world and able perform a series of actions. It is also known as Immersive Multimedia.

Virtual reality will be experienced by using a range of systems such as headsets and gloves. These are used to stimulate our senses in order to create the illusion of reality. Augmented and Mixed reality came into existence from VR. There are numerous applications for Virtual reality which include VR Technology for Engineering, Business Benefits of Virtual Reality in Industrial Manufacturing, VR and AR: Transforming the Automotive Industry, VR for Education and VR in the Medical Sector and so on.

Track 10: Artificial Intelligence & Machine Learning

Machine Learning Conferences is a method for making a PC, a PC controlled robot, or a product think shrewdly, in the comparative way the insightful people think. Artificial Intelligence Conferences is proficient by concentrate how human cerebrum considers, and how people learn, choose, and work while endeavouring to take care of an issue, and after that utilizing the results of this investigation as a premise of creating clever programming and frameworks.

Machine Learning (ML) is making its mark, with a developing acknowledgment that ML can assume a key part in an extensive variety of basic applications, for example, information mining, characteristic dialect preparing, picture acknowledgment, and master frameworks. ML gives potential arrangements in every one of these areas and that's only the tip of the iceberg, and is set to be a mainstay of our future progress.

Track 11: Natural language processing & Tensor flow

Natural Language Processing (NLP) is the capacity of a computer program to comprehend human discourse as it is talked. NLP is a part of manmade brainpower. The advancement of NLP applications is testing since PCs customarily expect people to "talk" to them in a programming dialect that is exact, unambiguous and very organized or, maybe through a predetermined number of obviously articulated voice orders. Human discourse, in any case, is not generally exact - it is regularly equivocal and the etymological structure can rely upon numerous intricate factors, including slang, territorial tongues and social setting.

Track 12: Artificial Intelligence for Business

Total overall spending on Artificial Intelligence (AI) will reach $40.6 billion by 2024. AI is nearly turning into a basic piece of each business foundation, settling on it key for organization leaders to see how this innovation can, and will, upset customary plans of action. The part of AI in upgrading client benefit and the test postured by AI calculations which are set to change the budgetary administrations division.


Track 13: Neural Networks

An Artificial Neural Network (ANN) is a data preparing worldview that is propelled by the way organic sensory systems, for example, the mind, process data. The key component of this worldview is the novel structure of the data handling framework. It is made out of an expansive number of very interconnected preparing components (neurones) working as one to take care of particular issues. ANNs, similar to individuals, learn by illustration. An Artificial Neural Network is designed for a particular application, for example, design acknowledgment or information arrangement, through a learning procedure. Learning in organic frameworks includes changes in accordance with the synaptic associations that exist between the neurones. This is valid for ANNs also.

Track 14: Human Computer Interaction and Visualization

Human Computer Interaction; a field of research is arranged at the crossing point of software engineering, behavioral sciences, plan, media concentrates on, and a few different fields of study. Human–computer association (generally alluded to as HCI) explores the plan and utilization of PC innovation, concentrated on the interfaces amongst individuals and PCs. Analysts in the field of HCI both watch the courses in which people connect with PCs and plan advancements that let people interface with PCs in novel ways.     

Track 15: Artificial Intelligence & Multimedia Technologies in Healthcare

Recent years have endorsed the revolutionary development brought by multimedia & AI technologies. These changes can advance many practices and industries, and health is no exception. The miraculous changes in healthcare also brought many research opportunities in a immense spectrum of application domains, such as eHealth, health data quality assessment, personalized health with sensor data, cross-source learning for better lifestyles and health data visualization.


Market Analysis

Summary of Multimedia & Artificial Intelligence Conference

The main objective of Multimedia Conference for 2018 is to congregate scholars from all over the world to present current research and advances in the relevant fields of Multimedia and to foster an environment to exchange ideas and information on all technical and practical aspects. Multimedia 2018 is an interdisciplinary conference serving professionals from academic and industry to discuss the novel trends in Multimedia Technologies & Applications including Animation, Graphics, Virtual Reality, Computer Games, Image processing, Computer Vision & Pattern Recognition, Multimedia Networking & Communication, Machine Learning, Neural Networks and many more latest technologies. Multimedia Applications as well as Artificial Intelligence has been applied to a wide variety of areas including uses in medicine, education, entertainment, security, advertising and many more. The emerging field of Multimedia Conferences seeks to address the challenges and define the future of this cross-disciplinary field.

Scope and Importance

Multimedia Conferences 2018 will be held in Rome, Italy during July 19-21, 2018. Multimedia & Applications Conferences will continue to bring together experts and practitioners from both industry and academia to exchange and share their experiences, present research outcome, seek collaborations and to spark new ideas, with the aim of developing novel projects and exploiting new technology for Multimedia Technologies. It also provides the premier interdisciplinary forum for researchers, practitioners, business delegates and student community to present and discuss the most recent innovations, trends and concerning interactive techniques, practical challenges encountered and the solutions adopted in the field of Multimedia & Artificial Intelligence.

Why Rome?

Rome is the capital and the biggest city of Italy. Rome is identified as a global city and as the 13th most visited city in the world because of its importance in finance, commerce, media, entertainment, arts, international trade, education and tourism. The economy of Rome is largely dominated by services, high-technology companies (IT, aerospace, defence, telecommunications), research, construction and commercial activities (especially banking), and the huge development of tourism are very dynamic and extremely important to its economy. The research work going on in the field is in a good range when compared to the other cities. Lisbon is the fastest growing city in the Italy with an excellent economic growth.

Rome is continuously focusing on Multimedia technology, R&D-oriented, technology-driven manufacturing industry. The Italian economy returned to growth across the last 3 months of the year 2016, making a positive contribution GDP of around 1.6% across 2015, its highest since 2007.

About 61 percent of R&D spending goes to the very pronounced publicly funded and university research landscape. Industry receives about a 27-percent share. Rome is unique in that science as a resource is available to industrial companies in a highly compact manner and offers companies excellent cooperation opportunities. Rome is Italy’s top tourist city destination.  It is a great city to visit, mixing venues of historical interest with exciting recreation and entertainment opportunities. Alongside its major historical sites, Rome offers a diverse range of top attractions – world famous buildings, museums, city parks, cabaret theatres, festivals and of course plenty of shopping opportunities. Multimedia 2018 Conference at Rome will certainly give a wonderful experience to attendees to explore the beautiful city with gaining knowledge.

Members Associated with Multimedia Research

Computer Scientists, Experts, Academic Professors, Practitioners, Software Professionals, Graphic designers, Animators, Artists, Business delegates, scholars, young researchers, talented student community and researchers in the field of Multimedia, Image Processing, Computer Games, Computer Vision, Pattern Recognition, Virtual Reality and so on.       

Academia: 40%

Industry: 50%

Others: 10%

Statistics of Researchers, Academicians and Industrial Professionals working on Multimedia & Artificial Intelligence

Societies Associated with Multimedia & Artificial Intelligence research

·         Italian Association for Artificial Intelligence

·         Italian Association for Pattern Recognition (GIRPR)

Major Multimedia Associations in Europe

·         European Multimedia Associations Convention

·         European Imaging and Sound Association

·         European Association of Animation Film

·         European Mobile Media Association

·         European Association for Computer Graphics

·         ACM Europe

·         ACM SIGGRAPH Education Committee Europe

·         Foundation for Research & Technology

·         Digital Europe

·         European Association of Software Science and Technology

·         European Association of Technology Enhanced Learning

·         European Association for the Study of Science and Technology

·         Computer and Communications Industry Association

·         European Chapter of the Association for Information Science and Technology

·         European Association for Biometrics

·         European Association for Virtual Reality and Augmented Reality

·         European Robotics Association

·         European Games Developer Federation

·         Interactive Software Federation of Europe

·         Casual Games Association

·         EADH - The European Association for Digital Humanities

·         European Association of Animation Film


Major Multimedia Associations across the globe

  • International Federation of Multimedia Associations
  • Broadband Multimedia Marketing Association
  • ACM SIGMM - the Special Interest Group on Multimedia
  • Great Lakes Graphics Association
  • Graphic Community Home
  • Graphic Arts Association
  • Motion Graphics Association
  • Computer Graphics Association
  • National Computer Graphics Association
  • International Engraved Graphics Association
  • Video Graphics Association
  • International Animated Film Society
  • Association International du Film d ‘Animation
  • Autodesk Animation User Group Association
  • Society for Animation Studies
  • Northeastern Animation Students Association
  • Japanese Animation Association
  • Association of Dutch Animation Producers
  • Automated Imaging Association
  • Visual Communications Industries Association
  • Printing and Imaging Association of Georgia
  • Digital Imaging Association
  • The Association for Medical Imaging Management
  • Specialty Graphic Imaging Association


Major Industries Associated with Multimedia & Artificial Intelligence research in Italy

·         Antlos

·         XMetrics

·         ChatSim

·         Drexcode

·         Unfraud


Major Industries Associated with Multimedia & Artificial Intelligence research in Europe

·         Aigency

·         Artomatix

·         Aylien

·         Babylon Health

·         BrainWaveBank

·         BenevolentAI

·         Cleo

·         Dataiku

·         Darktrace

·         Dragonera

·         DigitalGenius

·         Echobox

·         Genomics Medicine Ireland

·         Grip

·         Knowmail

·         Phrasee

·         Relayr

·         Signal Media

·         Seldon

·         Stepsize

·         Talkwalker

·         Tractable

·         Onfido

·         Yedup

·         Zeitgold

Major Industries Associated with Multimedia research across the globe

  • Multimedia Research Group Inc
  • Fiserv, Inc.
  • Live Nation Entertainment
  • CC Media Holdings
  • Virgin Media
  • Yahoo
  • Cablevision Systems
  • Liberty Media
  • DISH Network
  • Viacom
  • CBS
  • Time Warner Cable
  • Google
  • News Corp
  • Comcast
  • Walt Disney
  • Apple
  • General Electric

Revenue Generated by Artificial Intelligence ($ Millions):

Artificial intelligence (AI) is poised to have a transformative effect on consumer, enterprise, and government markets around the world.  An umbrella term that refers to information systems inspired by biological systems, AI encompasses multiple technologies including machine learning, deep learning, computer vision, natural language processing (NLP), machine reasoning, and strong AI.

These technologies have use cases and applications in almost every industry and promise to significantly change existing business models while simultaneously creating new ones.  The market intelligence firm forecasts that annual worldwide AI revenue will grow from $643.7 million in 2016 to $36.8 billion by 2025.

The market forecasts span the period from 2016 through 2025 and include segmentation by the six fundamental AI technologies: machine learning, deep learning, computer vision, natural language processing, machine reasoning, and strong AI.  Revenue forecasts are further segmented by software, hardware, and services in addition to segmentation by world region.

Past Conference Report

Multimedia 2017

Conference Series LLC is delighted to announce successful consummation of the 3rd Global Summit and Expo on Multimedia & Artificial Intelligence which was held in Lisbon, Portugal during July 20-21, 2017. The theme for the conference this year was “To enhance Multi-disciplinary perspectives of Multimedia technologies”.

Multimedia & Artificial Intelligence, taking advantage of sophisticated software and innovative computer technologies is a fast-growing arena — Virtual Reality and Simulations, Computer Graphics, Animation, Education and Training, Computer Vision & Pattern Recognition, Image processing, Health Care, Leisure and Entertainment. The main objective of this conference was to offer a view of the state of the art and present a selected group of emerging technologies.

Multimedia-2017 welcomed academicians, professionals, animators, artists, game developers and researchers around the globe to the Lisbon City. It was an amazing 2-day event addressing the sessions with key issues and research highlighting; Imaging and Image Processing, Artificial Intelligence, Human-Computer Interaction, Visualization, Multimedia in Computer Games, Computer Vision and Mobile Multimedia, Multimedia Tools and Applications, Multimedia Signal Processing, Multimedia Health Computation and its Applications, Multimedia Systems and Applications.

Highlights from the conference included the Keynote Forum: Prof. Dr. Chin Y Suen, Concordia University, Canada; Jean-Marc Ogier, University of La Rochelle, France, Dr. Jiankun Hu, University of New South Wales, Australia, Prof. Teresa Chambel, University of Lisbon, Portugal, Dr. Richard Jiang, Northumbria University, UK & Prof. Anton Nijholt, world renowned computer scientist. Followed by the Keynote Forum, the conference witnessed interesting talks and presentations of eminent speakers from both Academia and Industry. All accepted abstracts have been indexed in the Computer Engineering & Information Technology as a special issue.

For more details about the sessions and speakers please follow the below link:

Our sincere thanks to Honorable Conference Chairman, Dr. Ching Y Suen, Concordia University, Canada & Moderators Prof. Leonel Antonio Toledo Díaz, Barcelona Supercomputer Center, Spain for their gracious presence, support and assistance towards Multimedia-2017, and with their unique feedback, Conference Series LLC would like to announce the "4th Global Summit and Expo on Multimedia & Artificial Intelligence” July 19-21, 2018 in Rome, Italy.

Let us meet again @ Multimedia-2018

Past Reports  Gallery  

To Collaborate Scientific Professionals around the World

Conference Date July 19-21, 2018

For Sponsors & Exhibitors

[email protected]

Speaker Opportunity

Day 1 Day 2 Day 3

Supported By

Computer Engineering & Information Technology Journal of Global Research in Computer Science Journal of Information Technology & Software Engineering

All accepted abstracts will be published in respective Conference Series LLC LTD International Journals.

Abstracts will be provided with Digital Object Identifier by

Media partners & Collaborators & Sponsors


Media Partner


Media Partner


Media Partner


Media Partner

Past Affiliations

Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos
Speaker Logos